Presently VR has only around 1% market share of the gaming market but from 2017 and on this great and exciting technology for gamers will become more accessible and widespread.

What you’ll find inside whitepaper:

  • Future of VR in gaming & gambling industry
  • Implementation issues of gambling in VR
  • Games and gambling to dominate VR
  • The user base
  • and more…

Want to know more?